The entire game is about exploring and learning how it works and how to reach and beat the fifth and final level, then do it again and again. You’ll never quite know what’s through the next door or which boss you’ll find at the end of that floor. What this means is the Gungeon you face is procedurally generated each time you start playing, with rooms bolted together in a randomised order. You can’t be sure what you’re going to find though, as this is a roguelike, in the vein of games like The Binding of Isaac, Don’t Starve, Downwell, and the countless other entries in the popular genre. I’m barely scratching the surface with the insanity that is tucked away in the game’s depths, but alongside the sniper rifle – an absolute delight when you string a series of hits together – shotgun, SMG and other typical weapons, there’s a Witch Gun, lasers, T-shirt cannons, a “gunbow” that sends a bullet ricocheting around the room, bee guns… it all gets a bit over the top, especially when you might find a power up to augment them with lightning that arcs between nearby bullets. Each of the four characters have a base weapon with infinite ammo to fall back on, but almost everything beyond that has the potential to surprise in some way.
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AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
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